

I learned a lot during this project and spent countless nights staying up till 4 am but I enjoyed every second of it. It’s so much easier to learn nowadays, all artists are so helpful and sharing their knowledge and I think it’s an amazing time to be a 3D artist. Other than that, I simply watched lots of youtube tutorials, read Polycount forums and in recent months joined various Discord channels related to game art. I bought a lot of tutorials on Gumroad, some on Gnomon, I had a subscription to DigitalTutors for a while (now Pluralsight) and also took part in last year’s Artstation Masterclasses. My financial situation didn’t allow me to enroll in any online courses.

I remember reading long step by step tutorials since youtube didn’t exist and I relied on buying magazines, reading forums, and watching behind the scenes on TV. Back then in Poland, there was no 3D education, so the internet was my best friend. I started learning 3D somewhere in 1999, amazed by games like Myst and Syberia and also inspired by VFX for films like Jurassic Park and Matrix.

Last September I quit my job and dedicated all my time to environment art and getting better at it and now I’m in the process of searching for a job as an environment artist. Over the years I also worked in web and app design, motion design, and VR/AR for mobile. I’m from Poland but I moved to the UK in 2006 to start my first job as a 3D artist creating models for TV ads and kids programs.
